WizKids Yuan-Ti Abomination

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WizKids Yuan-Ti Abomination

WizKids Yuan-Ti Abomination

RRP: £41.99
Price: £20.995
£20.995 FREE Shipping

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Description

Initiative: +5 (+1 Dex, +4 Improved Initiative); Senses: darkvision 60 ft., scent, Listen +19, and Spot +19 In general, the more serpentine features a yuan-ti possesses the higher its status in yuan-ti society. Abominations are at the top of their society, followed by halfblood, and finally purebloods. Within their subraces, yuan-ti are ranked by achievements and the demonstrated favor of Sseth. [18] Halfbloods are humanoid in shape but have a wide variety of noticeable serpentine features, such as a snakelike tail in place of legs, a complete covering of scales, a hood like a cobra, a snake's head, or snakes in place of arms. Halfbloods serve as warriors and temple assistants. This chamber is filled by a 3-foot deep bath of steaming water. Yaotal the Pit Master and the Yuan-Ti abominations use this bath to relax and clean themselves. If the sacrifice is completed, all of the Yuan-Ti purebloods and malisons enter a stupor as the presence of Merrshaulk rises in their minds, while the stronger-willed Pit Master Yaotal and abominations observe and continue their prayers. During the next hour, all Yuan-Ti purebloods and malisons are considered stunned as the snake god fills their mind. After the hour passes, a final series of ritual prayers are performed before the Yuan-Ti return to their various stations.

Purebloods, being the most human-like, were the caste involved in negotiations with outside races. [6] Religion [ ] The weight of a raw piece of meat is 4 pounds. And one slab of meat (4 lbs.), can be used to make 1 dried ration (2 lbs.).

Monster Statistics by Challenge Rating

Four Yuan-Ti Pureblood guards sleep here when they are not guarding the prisoners. The guards take overlapping eight-hour shifts, so there are always two on duty. Only two will ever be found here at the same time. Pre-Ascension: Ssilkashla is the only Yuan-Ti Abomination currently residing in the temple. She lives in room 15B but is rarely found outside of her ritual chambers (room 20). The yuan-ti anathema is both fanatical and megalomaniacal, and its ritual of transformation will have burned out any survival instinct its species possesses. However, it’s also ageless and effectively immortal as long as it doesn’t get itself killed, and that’s a persuasive reason to stay alive. Split the difference: the anathema retreats when seriously wounded (reduced to 75 hp or fewer), choosing the Disengage action because of its discipline, its high base movement speed, and its ability to climb and swim.

Alternate Form: The yuan-ti can assume the form of a Tiny to Large viper (see the Snake entry). If the yuan-ti has a poisonous bite of its own, it uses its own or the viper's poison, whichever is more potent. In combat one of the Yuan-Ti purebloods tries to hold the line while the second moves into room 4 to alert its allies. The temple’s congregation is composed mostly of Purebloods operating in the world above, leaving only a handful Yuan-Ti present in the temple at any given time.

Actions

High Bloodletter Eztli uses this room to torture his prisoners. He keeps his tools in his chambers. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race). Four large columns support the ceiling, carved to resemble coiling snakes. A tiled mosaic along the floor leads to a bloodstained altar rests against the southern wall. The vaulted ceiling has carved reliefs of human sacrifice and giant snakes devouring villages.

Alignment. Purebloods are devoid of emotion and see others as tools to manipulate. They care little for law or chaos and are typically neutral evil. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. ( Wizards of the Coast), p. 290. ISBN 0-7869-1836-5.Frank Mentzer (January 1985). “Ay pronunseeAYshun gyd”. In Kim Mohan ed. Dragon #93 ( TSR, Inc.), p. 30. Yuan-ti have had hundreds of generations to live and evolve on their own, so they’ll have the same self-preservation instinct as any evolved species. If they’re seriously injured (reduced to 16 hp or fewer), they’ll run away, using the Dash action (yuan-ti purebloods don’t have the training to Disengage). Ed Greenwood, Eric L. Boyd, Darrin Drader (July 2004). Serpent Kingdoms. ( Wizards of the Coast), p. 9. ISBN 0-7869-3277-5. James Wyatt (October 2001). Oriental Adventures (3rd edition). ( Wizards of the Coast), p. 58. ISBN 0-7869-2015-7.



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